Giclée on Fine Art Print
38 x 67 cm
Virtual sculptures are produced through Google Tilt Brush and Oculus Rift. It's dealing with the hands' gestures in virtual space and the virtual textures and even keywords.
Everything is focused on energy and flux. It is also questioning the paradigm of Sculpture with the absence of Earth gravity, new material, and also floating object in space. Everything is possible.
Orbe named here Orb is very old form in western culture symbol during the middle age of power and spirituality. But the sphere is also a very universal and generic from since Art History origin and one of the most meaningful in our Universe consequence of gravitation!
As the result of the VR as a simulation, the still images produced are turning from sculpture to painting with a 3D perspective effect inside the abstract iconology of the result as a painting...
At the time of the post-internet, the post media, the post sculpture and post painting. Virtual Reality is a way to question all of these practices through a new kind of simulation and as Philip K Dick said: “Reality is that which doesn’t go away when you stop believing in it.”
A simulation has no moral, prejudice, or meaning. Like nature, it is as for facts and on the other hand, Art has the same behavior by being both a reality and a simulation !"
Valéry Grancher 2016
.PNG 300 DPI downloable file